Albatron GeForce4 Ti4200 Video Card Review
by Patrick aka. acid-phreak
Date: November 3, 2002
Test Setup:
| Motherboard |
Gigabyte GA-7VRXP |
| Processor |
Athlon XP 2000+ |
| RAM |
2 x 256MB Crucial PC2700 |
| Hard Disk |
1 x 30GB Maxtor 7200 |
| Video Cards |
GeForce4 MX440
GeForce4 Ti4200P Turbo |
| Drivers |
Windows: Dentonator Version 30.82
Linux: NVIDIA Version 1-0.3123 |
| Operating Systems |
Windows 2000 Professional SP3
Linux: Redhat 8.0 with Kernel 2.4.18-4 |
| Testing Applications |
Windows:
- Quake III Arena
- Jedi Knight II v 1.03
- Unreal Tournament 2003
- 3D Mark 2001 SE
Linux:
- Quake III Arena
- Jedi Knight II v1.03 (WineX)
- Unreal Tournament 2003
|
| Testing Defaults |
Display Resolution: 1024x768@32 bit with 60Hz
Refresh Rate
Vsync Disabled in both Windows and Linux |
All (both Linux and Windows) benchmarks were run with High Detail
settings. I tried best to mimic the quality settings for the two environments.
For the Windows UT2003 benchmark, I used the utility produced by [H]ardOCP
to aid in the benchmarking. They actually have an updated
version of their program complete with a GUI front end. On the Linux side,
I used our home grown UT2003 benchmarking
utility. Of course I used Q3Bench for benchmarking Quake III under windows
and manually ran the benchmarks under Linux. Jedi Knight II was a long drawn
out process that I don't want to get into.
Overclocking:
Looking at this card on paper one would think it would have
some great overclocking possibilities. Truth be know, this card was highly
overclockable. On the GPU side, I was able to push the core clock speed up
to 310MHz without any issues. One of the reasons for being able to over clock
this core was the heatsink and fan combination that Albatron matched with
this card. On the memory side, I had figured an easy overclock of somewhere
around 610MHz. That's not asking for to much from 3.3ns DDR. Sure
enough, I reached 610MHz and went way beyond that. 670MHz in fact. Anything
more then that and visual distortions would appear during game play.
So to sum up the overclocking, I reached a comfortable overclock
of 310MHz core GPU with the memory clocked at 670MHz. Compare that to the
defaults on a Ti4600, 300MHz core GPU clock and 600MHz memory clock, and you
see your not doing to bad. Your mileage may vary.
Linux Benchmarks:
Before I start into the benchmarks, I got several emails asking
how to disable VSYNC and Enable/Disable Anti-Aliasing and Anisotropic Texture
Filtering under Linux. These features are controlled by setting values to
a couple environment variables. For disabling VSYNC, simply set the environment
variable, __GL_SYNC_TO_VBLANK, to 0. For Anti-Aliasing, set the environment
variable, __GL_FSAA_MODE, to 0. And for Anisotropic Texture Filtering, set
the __GL_DEFAULT_LOG_ANISO environment variable to 0. Of course if you wish
to enable these features you can simply substitute the desired setting. For
a complete listing of the possible values, check out the README file that
is available when you download the NVIDIA
drivers. To have this done automatically when you log in, add the appropriate
entries to your startup profile.
On to the benchmarks..

I like what I see here. Jedi Knight II plays very well under
Linux using the increasingly popular WineX
emulator. 44 FPS with all the bells and whistles on is quite playable. If
you have the need for speed, disable some of the bells and the video card
will deliver 83 FPS.

The ever popular Quake III benchmark demonstrates the power
of Ti4200 card by delivering over 200 FPS. Of course adding some extras sees
a drop of about 140FPS but to be honest, 65 FPS for the good stuff is definitely
doable.
Linux
Benchmarks Continued -->