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Wicked3D EyeScream Light
Introduction
No doubt many of you have seen stereoscopic 3D glasses before.
Most have a high price tag and connect through the VGA or Stereo port on your
VGA card. Metabyte makes some of these glasses themselves. However, they now
have a $12.95 product to produce stereoscopic images on your PC using standard
Red/Blue 3D glasses.
How It Works
The trick to getting 3D views out of a 2D image is to send a separate image
to each eye. These images are slightly different and when viewed together, it
gives the picture depth. There are many ways to accomplish this. Most of you
will remember the old Matel Viewers. You would look through the device and each
eye saw a different slide. You could cycle through pictures of Big Bird, Burt
and Ernie, or your favorite superhero. Separating the views was no problem because
each eye was isolated in the viewfinder. This form of stereoscopic viewing works
great but is not a viable solution for a computer monitor.
The way the more expensive 3D glasses work is by way of shutters. The stereo
glasses are connected to your VGA output and work in unison with the refresh
rate of your monitor. The driver included with this type of system interlaces
the image displayed by a game. The glasses have shutters built into the lenses
which alternate with each refresh of the monitor. When one lens is shut, the
other is open. The image displayed on the screen will alternate with the opening
and closing of the independent shutters. This solution is very effective because
it does not alter the color of the game and the two images are very isolated
from the two eyes. However, these glasses are a bit expensive and you need to
drive your monitor at a high refresh rate or you will get an enormous headache.
The last solution is perhaps one of the most common forms of stereoscopic viewing.
We have seen these Red/Blue glasses in old comic books, Nintendo games, and
3D Movies. What Metabyte has done is create a driver that separates objects
in the game into different colored views. The Red/Blue lenses act as filters
so that one eye won't see the red images and one eye won't see the blue images.
This form of viewing is not as accurate as the previous described. However,
it is a very cheap means of getting stereoscopic images.
Installation/Config
Upon installation of eyeSCREAM light, the program searches for compatible games
and installs a miniport GL driver for them. As of now, only OpenGL games are
supported. I don't know if Metabyte plans on releasing a DirectX version of
the program. For a list of supported games, visit Wicked3D's
site. Once the games are enabled with the stereo driver, you can set a few
options in the driver config screen. The first and most important is "Stereo
effect strength". There are four settings ranging from 25-100% stereo effect.
Metabyte recommends that you start out with a low setting and work your way
up to 100% stereo effect. Trust me on this one, don't start out with 100%. There
is also a "3D aiming help" setting which will replace the crosshair
in the game with one provided by the driver in case you get a ghosting effect
with the game's crosshair.
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